Namco Explains the Significance of Soul Emblems in This Overview Trailer for DRAGON BALL Z: KAKAROT

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Category: Dragon Ball Z: Kakarot

Namco Explains the Significance of Soul Emblems in This Overview Trailer for DRAGON BALL Z: KAKAROT

The long-awaited Dragon Ball Z: Kakarot launches this Friday, which means that we're in the middle of Bandai Namco's final marketing push for the RPG-lite title — as the Japanese company has released yet another trailer for their new extravaganza.

In the brand-new video overview, we can take a closer look at the so-called Soul Emblems, which will be needed if you feel like building up your own Community Board might be something you could be potentially interested in. 

According to Namco, collecting these Emblems will be necessary to increase the available bonuses from each different board — as they can also be upgraded to grant you more rewards by investing in Friendship and Proficiency — the two parameters that will play a key role in increasing the Emblems overall effectiveness.

Just like in other RPG games from the Land of the Cherry Blossom, interacting with NPCs (like Piccolo and Vegeta) will add some points to your stats, making your fighting abilities ever more efficient in various battle scenarios. 

While it all sounds complex, the latest trailer does a good job explaining the crucial gameplay mechanic:

Relive the story of Goku and other Z Fighters in DRAGON BALL Z: KAKAROT! Beyond the epic battles, experience life in the DRAGON BALL Z world as you fight, fish, eat, and train with Goku, Gohan, Vegeta and others. Explore the new areas and adventures as you advance through the story and form powerful bonds with other heroes from the DRAGON BALL Z universe.

Dragon Ball Z: Kakarot releases for PlayStation 4, Xbox One and PC (via Steam) on January 17, 2020.


ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief

TYMCZASOWE PROFILOWE

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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