2018's BELOW Is Officially on Its Way to PlayStation 4 With Improved Gameplay Mechanics
Mechanic: Bartosz Sobczak
Category: Role-Playing Games
The team at Capybara Games has proudly announced that Below, the Canadian developer's divisive "procedural terrarium filled with life, mystery and death," is on the way to PlayStation 4, featuring improved gameplay mechanics.
The long-awaited PlayStation 4 edition of Below doesn't have a set release date just yet, but we do know that it will debut this spring, with the following improvements over the Xbox One and PC editions:
- Reduced Survival Mechanics: No Hunger or Thirst.
- Traps, Damage & Death: No instant kills + All damage depletes player Health slowly through bleeding, giving players a chance to recover.
- Permanent Bonfire Checkpoints: Checkpoints can always be returned to after death, allowing players to continue progressing deeper into the underworld.
Fans of the original game who would like to play Below on PlayStation 4 may rest easy, as its "Survive" mode will be available for the console in the "pure, untouched form for player's excited to test their mettle against Below's original challenge."
Currently sitting at a 70/100 score on Metacritic, 2018's Below seemingly failed to live up to players' high expectations, as the action-adventure game was officially announced at Microsoft's E3 2013 media briefing.
Without further ado, be sure to take a look at the reveal trailer for Below's PS4 edition down... below:
Test your adventurer mettle against The Isle’s procedural subterranean labyrinths. Explore a large, interconnected underworld crawling with cunning wildlife, deadly traps and stalked by a shadowy presence. Survive the perils of The Depths and unearth what lies below... or die trying...
Below is currently available for Xbox One and PC (via Steam); coming to PlayStation 4 this spring.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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