BioWare Is Officially Working on a Redesigned Version of ANTHEM, "Focusing on Gameplay First"
Mass Effect and Star Wars: Knights of the Old Republic Project Director Casey Hudson has just confirmed recent leaks and rumours, as BioWare is indeed developing a reimagined version of the studio's critically panned looter shooter.
There's no denying that the online-focused Anthem was a huge undertaking for the team at BioWare, the Canadian studio known for its deep role-playing experiences such as Neverwinter Nights and Jade Empire.
Unfortunately, last year's Anthem turned out to be one of the most disappointing video games of the decade — currently sitting at a perfectly mediocre 54/100 score on Metacritic — but it seems that BioWare is not planning to abandon the title anytime soon.
According to Hudson, Anthem will return soon in a completely new version, "with clear goals, motivating challenges and progression with meaningful rewards." The news was announced in a special letter to the game's fans, and you can check it out down below:
"Hey everyone! One year ago, we were preparing to launch Anthem – a game that represented a big leap into new territory for us as a studio. It was an exhilarating and terrifying experience to go out to the world with something new and different, and we are grateful to all the players who have come along with us on the journey. It has been a thrill for us to see the creativity of our players in designing customized Javelins, and watching them master Anthem’s flying and fighting gameplay. I am so proud of the work the team has put into this game, and at the same time there’s so much more that we – and you – would have wanted from it. Over the last year, the team has worked hard to improve stability, performance and general quality of life while delivering three seasons of new content and features. We have also heard your feedback that Anthem needs a more satisfying loot experience, better long-term progression and a more fulfilling end game. So we recognize that there’s still more fundamental work to be done to bring out the full potential of the experience, and it will require a more substantial reinvention than an update or expansion. Over the coming months we will be focusing on a longer-term redesign of the experience, specifically working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards – while preserving the fun of flying and fighting in a vast science-fantasy setting. And to do that properly we’ll be doing something we’d like to have done more of the first time around – giving a focused team the time to test and iterate, focusing on gameplay first. In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem. We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content – starting with our anniversary towards the end of the month. Creating new worlds is central to our studio mission, but it’s not easy. Sometimes we get it right, sometimes we miss. What keeps us going is the support from players like you. Your feedback gives us guidance on how we can improve, and your passion inspires us with the courage to create. I look forward to working together with your involvement and feedback towards the best possible future for Anthem. Casey"
Unfortunately, it sounds like some of Anthem's biggest problems — a boring story, non-existing moral choices and cardboard characters — won't be the main focus of the team during the works on Anthem 2.0.
Upon an unfinished world, humanity struggles to survive in a savage environment full of diverse threats. Equipped with incredible Javelin exosuits, a faction known as the Freelancers seeks to tip the balance in mankind’s favor.
Anthem is currently available for PlayStation 4, Xbox One and PC (via Origin).
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
Comments for this thread or now closed...