Safe Rooms Won't Stop Nemesis From Killing Jill Valentine in RESIDENT EVIL 3: REMAKE - UPDATE
He scared you to death back in 1999, and soon will be back with some new tricks up his sleeve — as the nightmarish Nemesis will be able to attack Jill Valentine even in the so-called safe rooms in Capcom's upcoming Resident Evil 3: Remake.
As revealed in the latest issue of Official Xbox Magazine, the reimagined Nemesis is more dangerous than ever before. It means that the player won't be able to take a break from fighting the awful monster in the game's safe rooms, which will completely change one of the series' most important gameplay mechanics.
Quite interestingly, hiding from Mr. X in Resident Evil 2's safe rooms was a big part of last year's remake.
Given that the original's safe rooms allowed gamers to relax for a second and stop worrying about any in-game danger (or just save their game and quickly move on), the fact that Nemesis can freely break into them this time around is definitely a bold design choice that many fans may not appreciate from the get-go.
With Resident Evil 3: Remake finally releasing at the beginning of next month, we should learn a whole lot more about the project in the coming weeks. In the meantime, take a look at the game's cast down below:
UPDATE - According to GamesRadar, Nemesis will not be able to enter RE3's "designated safe rooms."
Experience Jill Valentine’s encounter with the unrelenting Nemesis in this survival-horror classic remade from the ground up. It also includes Resident Evil Resistance, a new 1 vs 4 asymmetrical online multiplayer game set in the Resident Evil universe. Cooperate as one of four Survivors or as a twisted Mastermind attempting to stop them at every turn.
Resident Evil 3: Remake is coming to PlayStation 4, Xbox One and PC (via Steam) on April 3, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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