PlatinumGames Celebrates MADWORLD's 11th Anniversary With New Artwork by Masaki Yamanaka
Mechanic: Bartosz Sobczak
Category: Action-Adventure Games
Although it feels like forever, PlatinumGames debuted only eleven years ago with Madworld — an insanely brutal action game for the first Wii, which was heavily inspired by Frank Miller's cult-classic Sin City graphic novels.
To celebrate Madworld's 11th anniversary, PlatinumGames has revealed a never-before-seen piece of art for the critically acclaimed slasher. Created by the game's Lead Character Designer Masaki Yamanaka (Anarchy Reigns, The Wonderful 101), the artwork puts the spotlight on Jack Cayman, the main protagonist of the title.
"March 10 is the anniversary of MadWorld's original release! Eleven years ago today, we left Nintendo Wii systems across North America black, white and red all over," PlatinumGames announced yesterday.
Given that Madworld was the producer's first game, the studio knocked it out of the park on the first try, with many players still thinking about the Platinum's effort to target a mature audience on the family friendly Wii.
Unfortunately, 2009's Madworld wasn't successful enough (at least sales-wise) to warrant a proper sequel.
As a reminder, PlatinumGames is currently developing two self-published projects — The Wonderful 101: Remastered and Project G.G. — and also Babylon's Fall for Square Enix and Bayonetta 3 for Nintendo.
Without further ado, take a look at the Masaki Yamanaka-designed artwork for Madworld down below:
March 10 is the anniversary of MadWorld's original release! Eleven years ago today, we left Nintendo Wii systems across North America black, white and red all over.— PlatinumGames Inc. (@platinumgames) March 10, 2020
Masaki Yamanaka, MadWorld's lead character designer, marks the occasion with this new artwork of Jack! #MadWorld pic.twitter.com/zpQtAA49bn
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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