Learn More About Steampunk RTS IRON HARVEST in Over 15 Minutes of Intense Gameplay Footage


Category: Iron Harvest

Learn More About Steampunk RTS IRON HARVEST in Over 15 Minutes of High-Octane Gameplay Footage

After years of waiting, the Deep Silver–published Iron Harvest will be available for PlayStation 4, Xbox One and PC this September, giving all fans of real-time strategy games the chance to control their own squad of giant dieselpunk mechs.

Developed at King Art, Iron Harvest is set in the 1920+ world, which was originally created by Jakub Różalski.

The Polish painter's take on the interwar period in Central and East Europe has nothing to do with the real events. In his universe, the end of the Great War was just the beginning of a new power struggle between the fictional Polania Republic, Rusviet and Saxony Empire — the three playable factions in Iron Harvest.

In this alternate reality, steampunk machines are fighting alongside the regular infantry, whilst "secret forces are putting everything they can towards destabilization of entire countries" to seize absolute control.

Thanks to the team at GameSpot, we can take a closer look at the unique world of Iron Harvest in nearly 20 minutes of never-before-seen gameplay footage. Without further ado, check out said video down below:

At the dawn of the 20th century, shortly after the end of the Great War, the world is full of secrets and mysteries, of opportunities and challenges. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War.

Iron Harvest is coming to PlayStation 4, Xbox One and PC (via Steam and GOG) on September 1, 2020.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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