Makers of 2020's SYSTEM SHOCK Announce BLADE RUNNER: ENHANCED EDITION; Coming Later This Year
1997's point-and-click adventure Blade Runner will make a return later this year, as the Westwood Studios–developed cult-classic video game is on the way to PlayStation 4, Nintendo Switch, Xbox One and PC in the Enhanced Edition. The remaster is co-created by Nightdive Studios (Forsaken Remastered, System Shock) and Alcon Entertainment, the Los Angeles-based entertainment company that co-produced Blade Runner 2049.
Blade Runner: Enhanced Edition is expected to launch on the aforementioned platforms later this year.
Given that Westwood Studios reportedly lost the original game's code during the company's relocation from Las Vegas to Los Angeles in 2003, it's quite surprising that Blade Runner: Enhanced Edition is a real thing.
"It's true that the original Blade Runner source code was lost," Head of Business Development at Nightdive Studios Larry Kuperman explained in a recent interview with The Hollywood Reporter. "We painstakingly reverse-engineered the code, importing it into our own KEX engine, a powerful tool that allows us to do console ports of classic titles, even in the face of quite challenging situations."
As revealed by the website, the remaster will feature "updated character models, animations and cutscenes, as well as widescreen resolution support" and "keyboard and controller customization."
"Blade Runner is [...] a jaw-dropping achievement on every level, so while we’re using KEX to upgrade the graphics and respectfully elevate the gaming experience in a way you’ve never seen before, we’re still preserving Westwood’s vision and gameplay in all its glory,” Nightdive CEO Stephen Kick said.
The CEO then added: “While you can enjoy the benefits of playing the game on modern hardware, the game should look and feel not as it was, but as glorious as you remember it being.”
Considering that Blade Runner: Enhanced Edition will be released in the coming months, we should learn a whole lot more about the reimagined version of the beloved point-and-click adventure in the near future.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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