Captain Ashley Nowak Faces Hundreds of Enemies at Once in Latest Gameplay Trailer for THE RIFTBREAKER
Mechanic: Bartosz Sobczak
Category: Top-Down Shooters
According to Polish game developer EXOR Studios, the company's next-gen strategy game The Riftbreaker will feature hundreds of enemies on the screen at any given time, and a new trailer gives us a small taste of what we will see in the title.
At its core, The Riftbreaker is a base-building survival game, which offers players a combination of different gameplay mechanics. Based on what we can see in the new video, EXOR's next big thing is heavily inspired not only by Anomaly: Warzone Earth and Natural Selection 2, but also the developer's own Zombie Driver.
In The Riftbreaker, the player takes on the role of captain Ashley S. Nowak, an elite commando who's left Earth to establish a base on a mysterious alien planet. Unfortunately for the protagonist, Galatea 37 turns out to be a rather hostile work environment, with countless beasts trying to destroy Ashley and her mech.
While The Riftbreaker will launch on PC sometime this year, the studio has already announced that it is also coming to the next-gen consoles — possibly the PlayStation 4 and Xbox One successors — at a later date.
Wait no more, and take a closer look at the colourful world of The Riftbreaker in the trailer down below:
The Riftbreaker is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.
The Riftbreaker is coming to PC (via Steam) in 2020; will be available for PS5 and Xbox Series X at a later date.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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