Category: Mortal Shell


Fans of FromSoftware's Dark Souls and Ninja Theory's Hellblade series should definitely keep an eye on the newly revealed Mortal Shell, as developer Cold Symmetry's debut project shines in its grim announcement trailer. At its core, Shell is a "masocore" game that "tests your sanity and resilience in a shattered world."

Technically, Mortal Shell was first announced back in 2018 as Dungeonhaven. According to the independent studio’s co-founders — Andrew McLennan-Murray, Anton Gonzalez and Vitaly Bulgarov — the title "grew correspondingly and evolved into a bigger game that we are incredibly proud of - and if you liked what we were doing with Dungeonhaven you’ll be sure to like what we’ve been up to."

"To finally announce Mortal Shell is one of the most exciting and terrifying experiences we’ve had in our lifetimes. The last two years have been a time of non-stop growth, full of shocking revelations of sheer complexity that goes into creating a video game that you, yourself, would really enjoy playing," the developers added. Mortal Shell is currently being made by a 15-strong team made up of "AAA" veterans.

Clearly inspired by Zdzisław Beksiński's unsettling paintings, the Playstack-published Shell is coming to PS4, Xbox One and PC in Q3 2020, so we should learn a whole lot more about the title in the coming months.

Be sure to take a closer look at the fallen Mortal Shell universe in the trailer and screenshots down below:

Awakening as an empty vessel, you will enter into a shattered and twisted world where the remains of humanity wither and rot. Implored to do the bidding of the mysterious “Dark Father”, you must traverse this tattered landscape and track down hidden sanctums of devout followers. There, in Mortal Shell’s most hallowed grounds, you must overcome formidable foes and harvest the sacred glands. You won’t be truly alone when the dead litter your path: Scattered across this land are the remnant anima of lost warriors who can be inhabited to gain their unique abilities and knowledge of weapons. The Dark Father is desperate for you to complete your task — but to what end?

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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