ANCESTORS: THE HUMANKIND ODYSSEY Director Patrice Désilets Already Has a Sequel Mapped Out
There's no denying that Ancestors: The Humankind Odyssey was one of the most unique open-world video games in recent memory, allowing players to experience our species' journey from ape to human in the vast African rainforest. Even though not everyone fell in love with it, Panache Digital Games' project became quite a conversation piece upon its PC launch in August 2019 (its console port released last December).
During a recent interview with the Official Xbox Magazine, the game's creative director Patrice Désilets (Assassin's Creed II) revealed that Ancestors: The Humankind Odyssey might get a sequel down the line.
"We didn’t go through all of human evolution, so there are some years left for us to tackle in sequels down the road, because the game finishes around two million years ago, so we’ve still got two million years to cover eventually… so we’ll see," Désilets explained. "We’ll see if we do [a sequel] in the future. On paper, on the design board, it’s done. Now it’s just a matter of seeing when we’re gonna do it."
Unfortunately for fans of the original, Panache is not working on a follow-up to Ancestors at the moment, focusing solely on a new project. Although it hasn't been confirmed yet, chances are that the long-delayed 1666: Amsterdam is Désilets' next major game. As a reminder, the award-winning Prince of Persia: The Sands of Time creator managed to regain the 1666: Amsterdam rights in 2016 after a long legal battle with Ubisoft.
Considering that both PlayStation 5 and Xbox Series X will hit stores this holiday season, it's safe to say that Panache's upcoming production will be a cross-gen (or even a full-blown next-gen) video game.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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