CI Games' SNIPER GHOST WARRIOR CONTRACTS Has Already Managed to Sell Over 570,000 Units

Publisher CI Games has officially announced that over 575 thousand copies of 2019's Sniper Ghost Warrior: Contracts have been sold worldwide, generating profit figures of around PLN 39 million (approximately $9,4 million). Sniper Ghost Warrior: Contracts was released for PS4, XBO, and PC on the 22nd of November.
50% of that total came from digital storefronts, and it safe to say that the shooter's multiplayer mode — which finally made its debut in March — has successfully attracted the attention of the gaming community.
Sniper Ghost Warrior: Contracts may be a moderately new title, but the development team at CI Games is already hard at work on its full-blown sequel, and chances are that it will launch at some point this year.
According to the Warsaw-based developer, the fast-approaching Sniper Ghost Warrior: Contracts 2 will introduce some surprising gameplay mechanics — not to be confused with Electronic Arts' infamous "surprise mechanics" (aka loot boxes) — but the studio has not revealed any details on those features yet.
Sniper Ghost Warrior: Contracts 2 is not the only project CI Games is currently developing, as the Polish company is also trying to finish the works on the long-delayed sequel to 2014's Lords of the Fallen.
Fulfill contracts that offer clear objectives with a fixed monetary reward and options to complete bonus challenges for payouts. With hundreds of ways to take down a wide range of targets, Contracts offers precise, strategic sniping gameplay at its absolute best.
Sniper Ghost Warrior: Contracts is now available for PlayStation 4, Xbox One and PC (via Steam and GOG).
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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