CI Games' SNIPER GHOST WARRIOR CONTRACTS Has Already Managed to Sell Over 570,000 Units

Mechanic:

Source: Money

Category: First-Person Shooters

SNIPER GHOST WARRIOR CONTRACTS Has Sold Over 570,000 Copies, CI Games Has Announced

Publisher CI Games has officially announced that over 575 thousand copies of 2019's Sniper Ghost Warrior: Contracts have been sold worldwide, generating profit figures of around PLN 39 million (approximately $9,4 million). Sniper Ghost Warrior: Contracts was released for PS4, XBO, and PC on the 22nd of November.

50% of that total came from digital storefronts, and it safe to say that the shooter's multiplayer mode — which finally made its debut in March — has successfully attracted the attention of the gaming community.

Sniper Ghost Warrior: Contracts may be a moderately new title, but the development team at CI Games is already hard at work on its full-blown sequel, and chances are that it will launch at some point this year.

According to the Warsaw-based developer, the fast-approaching Sniper Ghost Warrior: Contracts 2 will introduce some surprising gameplay mechanics — not to be confused with Electronic Arts' infamous "surprise mechanics" (aka loot boxes) — but the studio has not revealed any details on those features yet.

Sniper Ghost Warrior: Contracts 2 is not the only project CI Games is currently developing, as the Polish company is also trying to finish the works on the long-delayed sequel to 2014's Lords of the Fallen.

Fulfill contracts that offer clear objectives with a fixed monetary reward and options to complete bonus challenges for payouts. With hundreds of ways to take down a wide range of targets, Contracts offers precise, strategic sniping gameplay at its absolute best.

Sniper Ghost Warrior: Contracts is now available for PlayStation 4, Xbox One and PC (via Steam and GOG).


ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief

TYMCZASOWE PROFILOWE

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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