FINAL FANTASY VII REMAKE Producer Yoshinori Kitase Discusses Sephiroth's Introduction Scene
Although the PlayStation 4–exclusive Final Fantasy VII Remake is faithful to the source material (at least for the most part), the development team at Square Enix has made some pretty big changes to the game's story and its main villain, Sephiroth. In a recent (and quite SPOILER-y) interview, Final Fantasy VII Remake Producer Yoshinori Kitase revealed new details on the shady character's reimagined introduction scene.
In the beloved 1997 classic, Cloud Strife's biggest foe appears much later than he does in the acclaimed remake. According to Kitase, the are two main reasons behind that decision. "Firstly, the way we handled Sephiroth in the original Final Fantasy VII was to hide him - hold him back," the producer explained.
Quite surprisingly, the original version of the fan-favourite antagonist's great entrance was reportedly "inspired by the [Steven Spielberg] movie Jaws which took a similar approach of teasing this powerful presence, but never fully showing you the shark until later in the story. We wanted to build him up as this really big, powerful character in people’s minds. By only referring to him indirectly, it created this feeling of fear and oppression - so when he makes his first appearance, it’s a big deal."
"But for the remake, that doesn’t work so well - partly because everybody knows who Sephiroth is! We didn’t think it would be as effective to have him held back until later on in the story," Kitase said.
"Secondly, Sephiroth is this massively overarching presence that looms over the whole Final Fantasy VII saga. We wanted to make sure that aspect of him was present in this first game in the project - that’s why we have introduced him much earlier in the story now," the award-winning artist concluded.
Those surprised by the "whole Final Fantasy VII saga" statement should know that the recently released title was only the first chapter of the so-called Final Fantasy VII: Remake project. Although Square Enix has not revealed any concrete details on potential sequels to this year's remake, it's safe to say that at least one follow-up to the critically acclaimed game is already in the works at the Japanese studio.
The world has fallen under the control of the Shinra Electric Power Company, a shadowy corporation controlling the planet’s very life force as mako energy. In the sprawling city of Midgar, an anti-Shinra organization calling themselves Avalanche have stepped up their resistance. Cloud Strife, a former member of Shinra’s elite SOLDIER unit now turned mercenary, lends his aid to the group, unaware of the epic consequences that await him. The story of this first, standalone game in the FINAL FANTASY VII REMAKE project covers up to the party’s escape from Midgar, and goes deeper into the events occurring in Midgar than the original FINAL FANTASY VII.
Final Fantasy VII: Remake is currently available for PlayStation 4.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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