GROUNDED Game Informer Cover Puts The Spotlight on Tiny Heroes of Obsidian's Big Game
In a surprising turn of events, Game Informer #325 is on sale now — and fans of survival games should definitely take a closer look at its newly revealed cover, spotlighting Obsidian Entertainment's Honey, I Shrunk the Kids–esque Grounded. That's right, Obsidian is making a The Long Dark–like title, but with a twist.
Unlike other big-budget survival games, Grounded doesn't take place in some ancient realm or zombiefied city, asking players to find a way to survive in... a sunny garden. With the main heroes of Grounded being 10x smaller than an ant, battling even a tiny spider will make things much more interesting (and dangerous).
Considering that Grounded is being created at Obsidian — the renowned makers of Star Wars Knights of the Old Republic II: The Sith Lords, Alpha Protocol and Fallout: New Vegas — it's safe to say that Grounded will be worth the wait, even though the story won't be the main focus of the fast-approaching production.
Although Grounded is not coming to PS4 and Nintendo Switch (the studio is now part of Microsoft's Xbox Game Studios family), the Switch port of Obsidian's The Outer Worlds will be released on June 5, 2020.
The magazine's latest issue features plenty of details on Grounded, but the company will be sharing new information about its next big thing throughout the whole month. Check out the cover art down below:
The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?
Grunded is coming to Xbox One and PC (via Steam and the Microsoft Store) on July 28, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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