PC Version of DEATH STRANDING Has Been Pushed Back to July Due to Coronavirus Pandemic


Category: Open-World Games

PC Version of DEATH STRANDING Has Been Pushed Back to July Due to Coronavirus Pandemic

The long-awaited PC edition of Kojima Productions' critically acclaimed Death Stranding has been officially pushed back one month to July due to the ongoing coronavirus pandemic, publisher 505 Games has just announced. It means that the port won't make its June 2 launch date and will now hit stores on July 14.

Kojima Productions has reportedly decided to "delay the PC launch of Death Stranding to July 14, 2020, to allow more development time amidst the current work-from-home orders in place," as the Tokyo-based team has been working remotely ever since one employee tested positive for COVID-19 last month.

As a friendly reminder, the PC version of Death Stranding will feature the following bonuses: "photo mode, high frame rate, ultra-wide monitor support" and "content from Valve’s iconic franchise, Half-Life."

Considering that Horizon: Zero Dawn's recently revealed PC port will also make its big debut at some point this summer, both Decima Engine–powered PlayStation 4 productions have the same launch window.

Unlike Death Stranding, the PC edition of Guerrilla Games' Horizon: Zero Dawn will be published by Sony.

From legendary game creator Hideo Kojima comes an all-new, genre-defying experience. Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time.

Death Stranding is currently available for PlayStation 4; coming to PC (via Steam and the Epic Games Store) on July 14, 2020.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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