Steven Knight's Acclaimed PEAKY BLINDERS TV Series Is Getting Its Own Puzzle-Adventure Game
Mechanic: Bartosz Sobczak
Category: Strategy Games
Curve Digital's newly revealed Peaky Blinders: Mastermind is a brand-new puzzle-adventure game based on the Steven Knight–created multi-award-winning TV show — set in Birmingham in the early 20th century — of the same name. The title will launch on PlayStation 4, Xbox One, Nintendo Switch, and PC later in 2020.
According to the publisher, Peaky Blinders: Mastermind will serve as the BBC series' prequel, allowing players to "join the Shelby family's criminal organisation as they discover a sinister plot to put Tommy out of business. The game taps directly into Tommy's talent for planning complex scenarios in his head, with players forming strategies by taking control of key members of the [...] family down on the ground."
Peaky Blinders: Mastermind is being developed by the team at FuturLab, the Hove-based makers of Surge (not to be confused with Deck13's souls-like The Surge), Velocity, Tiny Trax, and Mini-Mech Mayhem.
"There’s a point in the show where Tommy Shelby explains he has no concern for the past, nor the future; all he cares about is a crucial moment he calls the soldier’s minute," director James Marsden said. "We designed our game around that idea, allowing the player to plan actions backward and forward in time, choreographing an ensemble cast of characters to synchronise their actions during these crucial moments. The player gets to feel like the smart and sophisticated leader that Tommy is, so we think becoming the mastermind will resonate with fans of the show and gamers alike."
To learn more about Peaky Blinders: Mastermind, be sure to take a closer look at the game's intense announcement trailer and nearly four minutes of never-before-seen gameplay footage down below:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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