One Vicious PREDATOR Takes No Prisoners in Brutal HUNTING GROUNDS Developer Playthrough
Mechanic: Bartosz Sobczak
Category: Predator: Hunting Grounds
Deliver Us the Moon, Trials of Mana and XCOM: Chimera Squad are not the only video games launching today, as Illfonic's asymmetrical multiplayer shooter set in the Predator universe is out now on PS4 and PC, exclusively via the Epic Games Store. The brand-new Evolve-like production is currently priced at $39,99.
Predator: Hunting Grounds' rules are relatively simple: an elite 4-person team has to do whatever it takes to complete their set of missions while being hunted by the titular monster (controlled by one lucky player).
Back in March, Arnold Schwarzenegger unexpectedly announced that his character from John McTiernan's first Predator movie would make a return in some way, shape, or form in Hunting Grounds, but it seems that Alan "Dutch" Schaefer will join the hunt only as a DLC hero during the shooter's post-lunch phase.
The development team at Illfonic — the original makers of Friday the 13th: The Game — recently shared nearly 30 minutes of action-packed Predator: Hunting Grounds gameplay footage from both the hunters and the monster's perspectives, allowing us to learn a whole lot more about their project's unique playing style.
With Predator: Hunting Grounds hitting stores today, take a look at the Sony-published game down below:
Predator: Hunting Grounds is an immersive asymmetrical multiplayer shooter set in the remote jungles of the world, where the Predator stalks the most challenging prey. Play as a member of an elite 4-person Fireteam and complete paramilitary operations before the Predator finds you. Or, play as the Predator to hunt the most worthy prey, choosing from your vast array of deadly alien tech to collect your trophies, one by one.
Predator: Hunting Grounds is currently available for PlayStation 4 and PC (via the EGS).
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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