THE CURSED TEMPLE Is the First Major Content Update for Roguelike CURSE OF THE DEAD GODS
Mechanic: Bartosz Sobczak
Category: Roguelike Games
Passtech Games' original take on the evergreen rogue-like genre has received an all-new content update — titled The Cursed Temple — allowing players to embark on fresh challenges that offer exclusive modifiers, weapons, and relics. Although Curse of the Dead Gods is now available in Steam Early Access, Focus Home Interactive will release the title for PlayStation 4 and Xbox One once the game's full PC launch goes live.
At its core, Curse of the Dead Gods is a skill-based roguelike (in the same vein as Dead Cells and Risk of Rain 2) set in a dark temple made of endless rooms and corridors filled with bottomless pits, traps, and monsters.
According to the Villeurbanne-based game developer, the Cursed Temple update brings "new ways to play with the debut of Eternal Curse modes, a series of thematic challenges with special modifiers. Benefit from a constant speed increase, take less damage in the shadows or play with a retro display - but beware of side effects! The update spices things up even further by doubling the number of curses."
It looks like the team at Passtech Games is not planning to abandon its well-received Curse of the Dead Gods anytime soon, with the next major update — The Temple of the Snake — launching in the "near future."
Without further ado, take a look at Curse of the Dead Gods: The Cursed Temple in the trailer down below:
You seek untold riches, eternal life, divine powers - it leads to this accursed temple, a seemingly-infinite labyrinth of bottomless pits, deadly traps, and monsters. Collect mystical Relics and an arsenal of weapons to make yourself unstoppable. Battle through hordes of enemies in dark, cavernous passages filled with traps and secrets of all sorts - fire-spewing statues, explosives, hidden spikes, and worse.
Curse of the Dead Gods is currently available on Steam Early Access.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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