Chris Avellone–Created ALALOTH - CHAMPIONS OF THE FOUR KINGDOMS Shines in 10 Minutes of New Footage
Mechanic: Bartosz Sobczak
Category: Role-Playing Games
Over 10 minutes of never-before-seen footage from Alaloth - Champions of The Four Kingdoms have been released online, giving us a chance to take a look at its gameplay mechanics inspired by Icewind Dale, Baldur’s Gate and Pillars of Eternity. Considering that Alaloth - Champions of The Four Kingdoms is coming to Xbox One and PC later this year, we will definitely learn a whole lot more about the RPG in the near future.
Speaking of Icewind Dale, Baldur’s Gate and Pillars of Eternity, fans of these classic games should be pleased to hear that Writer and Designer Chris Avellone is also working on Alaloth: Champions of the Four Kingdoms.
According to developer Gamera Interactive, Champions of the Four Kingdoms is set in a rich fantasy world, "resembling the darkest period of the Middle Ages," offering "fast-paced action with a deep narrative."
The aforementioned footage focuses on Champions of the Four Kingdoms' character creation menu (which allows players to pick their kingdom, ace-specific skills, fighting style, house, alignment, deity, name, and appearance) and the fast-approaching production's vast map and the fictional capital city of Goldport.
Without further ado, check out the all-new Alaloth - Champions of The Four Kingdoms footage down below:
Set in a vibrant fantasy world, Alaloth - Champions of the Four Kingdoms offers fast-paced action with a deep narrative, bringing ARPG dynamics to a new level with skill-based gameplay inspired by great classics and modern masterpieces.
Alaloth - Champions of the Four Kingdoms is coming to Xbox One and PC (via Steam) in 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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