STAR WARS JEDI: FALLEN ORDER Gets Massive Update That Adds Combat Challenges and Battle Grid Mode
Mechanic: Bartosz Sobczak
Category: Star Wars Jedi: Fallen Order
To mark yesterday's May The Fourth celebrations, Electronic Arts released a free content update for Respawn Entertainment's Star Wars Jedi: Fallen Order, introducing not only new cosmetics for Cal Kestis and BD-1, but also never-before-seen game modes. The update is now live for the PS4, XBO, and PC versions of the game.
Within it, players will also find some additional tweaks and fixes that should make things more enjoyable for all fans of 2019's Star Wars game. Be sure to learn more about the new modes and features down below:
Meditation Training is the biggest part of this update and is a new game mode hub that can be accessed from the Meditation points found throughout the game (further details on that below). In it, you’ll be able to face off against all enemies, including bosses, in two different modes: Combat Challenges and the Battle Grid.
Combat Challenges will pit Cal against waves of enemies across multiple planetary backdrops from across the galaxy, including the Imperial stronghold Fortress Inquisitorius. Each unique location will feature its own unique challenges, too, allowing for tailor-made experiences that draw from each environment. Different challenges will have different numbers of waves and each will have a three-star completion rating.There are 12 challenges in total and each challenge has three stars. Unlocking twelve stars in total, regardless of how many you get per challenge, will give you three new BD-1 appearances.Star 1: Complete the challengeStar 2: Complete the challenge without healingStar 3: Complete the challenge without taking damage
The Battle Grid
The second mode in Meditation Training is called the Battle Grid. This mode is a sandbox for players to create their own encounters. In it, players will be able to select a location, the size of the encounter they want to face, tinker with various difficulty modifiers, and set the overall combat difficulty to one of the four difficulty levels.
There’s a lot of room for creativity within this mode and you’ll also be able to save your grid creations to play later. As an added bonus, this mode will also feature unique enemies Cal saw during the dark visions of his past and future: his fallen Master Jaro Tapal as well as the dark side version of himself, Inquisitor Cal Kestis!
A common request we got was for a way to replay the game while carrying some things over. The core experience of Star Wars Jedi: Fallen Order revolves around Cal’s growth and learning (and relearning) his abilities as he restores his connection to the Force and overcomes his traumas. For this mode, we think we’ve found a good balance between what to carry over while still allowing Cal to discover abilities on his journey.
As a reminder, Star Wars Jedi: Fallen Order will also make its way to Stadia, and the title will launch on Google's service sometime this year (with new FIFA and NFL games coming to the platform this winter).
Without further ado, take a closer look at the latest Star Wars Jedi: Fallen Order content update right now:
Cal Kestis—one of the last surviving members of the Jedi Order after the purge of Order 66—is now a Padawan on the run. Experience this all-new single-player Star Wars story from Respawn Entertainment and EA Star Wars on Xbox One, PlayStation 4, and PC this holiday season. Star Wars Jedi: Fallen Order is an action-adventure game set after Star Wars: Episode III — Revenge of the Sith. Develop your Force abilities, hone your lightsaber techniques, and explore the ancient mysteries of a long-lost civilization—all while staying one step ahead of the Empire and its deadly Inquisitors.
Star Wars: Jedi Fallen Order is currently available for PlayStation 4, Xbox One and PC (via Steam and Origin); coming to Google Stadia in 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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