The Future of MORTAL KOMBAT 11 Will Be Unveiled Tomorrow, NetherRealm Studios Announces


Category: 2D Fighting Games

The Future of MORTAL KOMBAT 11 Will Be Unveiled Tomorrow, NetherRealm Studios Announces

NetherRealm Studios — the team behind Mortal Kombat and Injustice: Gods Among Us — has announced that some new details on the future of the studio's latest production — Mortal Kombat 11 — will be shared tomorrow, at 6AM PT. Although the game debuted in March 2019, it seems that its journey is not over yet.

"The Epic Saga Continues" tagline featured in the game's latest teaser suggests that the studio is working on a major story DLC for Mortal Kombat 11, and maybe is even planning to introduce some all-new fighters.

Considering that the Todd McFarlane–created Spawn joined the roster in March — with Bruce Campbell's Ash J. Williams possibly also coming to Mortal Kombat 11 (but this information hasn't been confirmed yet) — chances are that NetherRealm won't stop supporting the award-winning fighting game anytime soon.

As a reminder, the aforementioned Spawn was the last fighter to invade the gruesome world of Mortal Kombat 11 as a DLC character (alongside Shang Tsung, Nightwolf, Sindel, the Terminator and the Joker).

With new Mortal Kombat 11 announcements being scheduled for tomorrow, check out this new teaser:

The all new Custom Character Variations give you unprecedented control to customize the fighters and make them your own. The new graphics engine showcasing every skull-shattering, eye-popping moment, brings you so close to the fight you can feel it. And featuring a roster of new and returning Klassic Fighters, Mortal Kombat’s best in class cinematic story mode continues the epic saga over 25 years in the making.

Mortal Kombat 11 is currently available for PlayStation 4, Nintendo Switch, Xbox One, Google Stadia and PC (via Steam).

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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