Next-Gen Base-Building Survival Game THE RIFTBREAKER Shines in Action-Packed Footage


Category: Top-Down Shooters

Next-Gen Base-Building Survival Game THE RIFTBREAKER Shines in Action-Packed Footage

With The Riftbreaker, Szczecin-based EXOR Studios is planning to push the well-known tower defence genre in an existing — and maybe more importantly, next-gen — direction, utilising the raw power of Xbox Series X, PlayStation 5, and PC. Quite interestingly, there's a big chance that the Polish developer's ambitious take on Anomaly: Warzone Earth will make its debut alongside the long-awaited consoles this holiday season. 

At its core, The Riftbreaker is an original mix of several bombastic mechanics, allowing players to annihilate thousands of hostile alien monsters, build up their base of operations, and unlock new, devastating abilities.

The premise of The Riftbreaker is simple: Ashley S. Nowak has to do whatever it takes to travel back to Earth after crash landing on a mysterious planet. Fortunately for the main protagonist, she's an elite commando accompanied by a powerful mech — so her attempt at returning home won't be a complete suicide mission.

If you just can't wait to play The Riftbreaker, its demo is now available on Steam, giving you an opportunity to explore a handcrafted map built especially for the purposes of the demo be the X-Morph: Defense studio.

To learn more about The Riftbreaker, take a look at 5 minutes of new gameplay from the game down below:

The Riftbreaker is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.

The Riftbreaker is coming to PC (via Steam) in 2020; will be available for PS5 and Xbox Series X at a later date.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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