HYPER SCAPE Is Ubisoft's First Big-Budget Battle Royale Game With Twitch Integration

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Source: Ubisoft Middle East

Category: Hyper Scape

HYPER SCAPE Is Ubisoft's First Big-Budget Battle Royale Game With Twitch Integration

It looks like Ubisoft is finally ready to jump on the evergreen battle royale bandwagon, as the Rainbow Six studio's brand-new multiplayer shooter — titled Hyper Scape —  will be officially announced this Thursday.

The French publisher's original answer to PlayerUnknown's Battlegrounds, Fortnite, Apex Legends, and Call of Duty: Warzone will bring something completely new to the table, as it will allow Twitch users to "directly impact the game live with game-changing events," at least according to insider Rod 'Slasher' Breslau.

The free-to-play production is being created at Ubisoft Montreal, the makers of Tom Clancy’s Rainbow Six Siege and Assassin's Creed Valhalla. Code-named Prisma Dimensions, the FPS is nearly finished and will make its PC debut on the 12th of July, with its PlayStation 4 and Xbox One versions launching at a later date.

As a reminder, the long-awaited Ubisoft Forward event will also take place on July 12, 2020, so there's a chance that the publisher was actually planning to shadow drop the multiplayer title Apex Legends–style.

The official Hyper Scape website also reveals some brand-new details on the shooter's setting, as players should get ready to "drop into the neon-drenched streets of the world’s premiere virtual city, Neo Arcadia. You'll want to hit the ground running, as you’ll need every advantage you can find to give yourself a leg up on the competition. Only the best contenders will make it to the final showdown."

Without further ado, take a closer look at some stylish concept art for Ubisoft's Hyper Scape down below:


ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief

TYMCZASOWE PROFILOWE

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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