Japan Is on the Brink of Destruction in Spectacular GHOST OF TSUSHIMA Cinematic Trailer
Mechanic: Bartosz Sobczak
Category: Ghost of Tsushima
The team at Sony has shared yet another trailer for Sucker Punch's fast-approaching Ghost of Tsushima, this time putting the spotlight on the open-world game's main protagonist's tragic backstory and unlikely allies.
The newly released "A Storm is Coming" cinematic trailer is one of the last Ghost of Tsushima trailers before its official launch on the 17th of July. Quite interestingly, Ghost of Tsushima might very well be PlayStation 4's magnificent swan song, as the console's next-gen successor will make its debut this holiday season.
For those unfamiliar with the Infamous: Second Son studio's new title, the Dark Souls and Assassin's Creed–like sandbox will give you a unique chance to do whatever it takes to save feudal Japan from the impending arrival of the Mongol Empire as samurai warrior Jin Sakai — the last hope of the Land of the Rising Sun.
According to the studio, Ghost of Tsushima features one of the most intuitive combat systems in the genre, favouring speed and agility over brute force — and yes, a single strike is enough to kill almost every enemy.
Without further ado, take a closer look at the latest action-packed trailer for Ghost of Tsushima down below:
The year is 1274. Samurai warriors are the legendary defenders of Japan—until the fearsome Mongol Empire invades the island of Tsushima, wreaking havoc and conquering the local population. As one of the last surviving samurai, you rise from the ashes to fight back. But honorable tactics won’t lead you to victory. You must move beyond your samurai traditions to forge a new way of fighting—the way of the Ghost—as you wage an unconventional war for the freedom of Japan.
Ghost of Tsushima is coming to PlayStation 4 on July 17, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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