HELLISH QUART: New Fighting Game Inspired by History of Poland Shines in First Gameplay Trailer
Mechanic: Bartosz Sobczak
Category: 2D Fighting Games
Hellish Quart is a new physics-based 2D fighting game that will give players a chance to channel their inner nobleman and learn more about the unique culture of the 17th century Polish-Lithuanian Commonwealth.
Created by solo developer Kubold, Hellish Quart is a realistic fighting game — seemingly inspired by the works of Henryk Sienkiewicz — in which gamers will put their skills to the test duelling it out with the Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, and French Musketeers.
According to the Polish developer — who previously worked on The Witcher III: Wild Hunt and Bulletstorm — the title uses "active ragdolls and all damage your blade can do is calculated with realtime physics. Four gamepad buttons represent 4 attack angles. Different button combinations give special attacks and combos. If you are not attacking, your character will automatically try to hold guard against your opponent's attacks. The blades really block each other and that's what's keeping you alive."
Hellish Quart will include not only a full-blown single-player campaign, but also a bunch of online features such as PvP and PvE game modes. Sadly, it's not clear when the title's early access phase will actually begin.
Without further ado, check out a batch of never-before seen Hellish Quart screenshots and the PC-exclusive project's first gameplay trailer showcasing its core systems and historically accurate graphics down below:
A historical fighting game about sword dueling, in which the blades really clash using physics, and the characters use motion captured fencing techniques. Play as one of many 17th century warriors and use sabers, rapiers, broadswords and many other blades in single player campaign, arcade, or local multiplayer with friends.
Hellish Quart is coming to PC (via Steam).
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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