PHANTOM DOCTRINE 2: THE CABAL Turns Out to Be a Third-Person Stealth Action Game
Mechanic: Bartosz Sobczak
Category: Stealth Games
PlayWay has released the first trailer for Phantom Doctrine 2: The Cabal, and it turns out that the recently announced sequel to the 2018 turn-based strategy game is actually a Tom Clancy's Splinter Cell–like title.
That's right, fans of CreativeForge Game's original entry in the Phantom Doctrine series can forget about an isometric perspective, turn-based tactical missions, or controlling more than one character at the same time, as Phantom Doctrine 2: The Cabal pushes the franchise in a completely new — and unexpected — direction.
According to the Polish developer and publisher, Phantom Doctrine 2: The Cabal — which is coming to PC (via Steam) — will give you a chance to "infiltrate and sabotage the mysterious, criminal intelligence agency The Cabal. You will have to spy, infiltrate, impersonate, and eliminate your enemies. As in any espionage intrigue, you will have to figure out who`s your ally and who's the villain."
The sequel is a classic "what if" story set in 1986. In the title's world, the disastrous Chernobyl explosion was only "the beginning of a series of terrorist attacks for which the Cabal is responsible" — but the truth might actually be more complicated (and dark), and it will be up to the player to decide who's trustworthy.
It's worth remembering that the game is being made by a relatively small development team — as a number of key employees were let go all at once after the first game's commercial failure — so it's safe to say that you shouldn't expect The Cabal to be another huge, Hitman III–like production in terms of overall quality.
While we're waiting for more details on Phantom Doctrine 2, take a look at its first trailer and screenshots:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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