Cross-Gen HALO INFINITE Shines in Nearly 10 Minutes of Action-Packed Gameplay Footage
Mechanic: Bartosz Sobczak
Microsoft released nearly 10 minutes of brand-new Halo Infinite gameplay footage during last week's Xbox Games Showcase digital show, putting the spotlight on the cross-gen project's new mechanics and features.
First of all, the newly revealed video confirms that Master Chief's latest toy — a Just Cause–like grappling hook — will completely change the game (quite literally), allowing him to move around the map faster than even before; also introducing a completely new way to ambush enemies and retreat if things get too heated.
Developer 343 Industries has also shared new details on Halo Infinite's storyline, and fans of Halo Wars 2's bad guys — The Banished — should be happy to hear that the race will make a return in the upcoming shooter. According to the game’s associate creative director Paul Crocker, their leader — named War Chief Escharum — believes that the rebellious faction is connected to a broken Halo ring in "a fundamental way."
Furthermore, Composer Gareth Coker (Ark: Survival Evolved, Ori and the Will of the Wisps) recently revealed that he will be scoring Halo Infinite alongside Curtis Schweitzer (Interstellar Rift, Airships: Conquer the Skies).
To learn more about the (slightly ugly) world of Halo Infinite, check out the trailers and images down below:
The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise beginning holiday 2020! Developed by 343 Industries for the entire Xbox family of devices, including Project Scarlett and Windows PCs, Halo Infinite continues the Halo 5: Guardians storyline and takes the franchise in ambitious and unexpected directions, powered by the all-new Slipspace Engine.
Halo Infinite is coming to Xbox One, Xbox Series X, and PC (via Steam) this holiday season.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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