Mankind Stands No Chance Against Crypto-137 in DESTROY ALL HUMANS! Release Trailer
Mechanic: Bartosz Sobczak
Category: Open-World Games
The deliciously evil Crypto-137 has finally arrived on Earth, as the long-awaited remake of Pandemic Studios' classic third-person shooter Destroy all Humans! is currently available for PlayStation 4, Xbox One, and PC.
Created by Black Forest Games (Fade to Silence), Destroy all Humans! is a remake of one of Pandemic's most popular games that allowed players to take on the role of one angry alien and turn Earth into a living Hell.
THQ Nordic's Destroy all Humans! was being marketed as a faithful recreation of the beloved original, and it seems that the newly released remake is a bit too old-school compared to modern open-world productions. According to critics, Destroy all Humans! — currently sitting at a lukewarm 69% score on Metacritic — plays like a game from a decade ago despite beautiful visuals and the inclusion of a never-before-seen mission.
Although Destroy all Humans! seemingly leaves a lot to be desired, fans of the original — and people who enjoy retro gaming — should still give Black Forest's love letter to Crypto-137's first adventure a fair shot.
To learn more about the colourful world of Destroy all Humans!, take a look at its launch trailer down below:
The cult-classic returns! Terrorize the people of 1950s Earth in the role of the evil alien Crypto-137. Harvest DNA and bring down the US government in the remake of the legendary alien invasion action adventure. Annihilate puny humans using an assortment of alien weaponry and psychic abilities. Reduce their cities to rubble with your flying Saucer!
Destroy all Humans! is currently available on PlayStation 4, Xbox One, and PC (via Steam and GOG).
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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