HALO INFINITE Multiplayer Will Be Free for All Players; 343 Industries Addresses Graphics Controversy
There's no denying that the Halo Infinite presentation at the recent Xbox Games Showcase digital show left a sour taste in many fans' mouths — but Microsoft is slowly getting ready to win over the hearts of players.
First of all, the Big M has officially confirmed that the action-packed game's online modes will be free for all players. That's right, Halo Infinite's multiplayer component will be free-to-play. This unprecedented move is definitely great news for all fans — and what's even better, its Xbox Series X version will support 120FPS.
Furthermore, Microsoft is also listening to players' complaints about the title's uneven — and unfortunately, quite dated — visuals (at least when it comes to overall texturing and truly ugly character models), and has promised to deliver a product that will please even the most demanding fans of the long-running franchise.
"Based on our learnings from Halo 4, Halo 5, and Halo Wars 2 [...] we decided to shift back towards the legacy aesthetics that defined the original trilogy," Community Manager at 343 Industries John Junyszek said. "With Halo Infinite, we’re returning to a more ‘classic’ art style which was a key message going back to the very first reveal that garnered enthusiastic and positive responses. This translates to a more vibrant palette, “cleaner” models and objects with less “noise”, though it doesn’t mean less detail. While we appreciate this may not be everyone’s personal preference, we stand by this decision and are happy to see it resonating with so many fans around the world." Junyszek added:
"The second theme being discussed involves visual fidelity. Negative feedback in this area includes comments around characters and objects appearing flat, simplistic and plastic-like, lighting feeling dull and flat, and object pop-in. We’ve read your comments, we’ve seen the homemade examples of retouched content, and yes we’ve heard the Digital Foundry assessments. In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game. The build used to run the campaign demo was work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished. While some of the feedback was expected and speaks to areas already in progress, other aspects of the feedback have brought new opportunities and considerations to light that the team is taking very seriously and working to assess. We don’t have firm answers or outcomes to share yet but the team is working as quickly as possible on plans to address some of the feedback around detail, clarity, and overall fidelity. The team is committed and focused on making sure we have a beautiful world for players to explore when we launch."
Considering that Halo Infinite will make its debut in Q4 2020 — so at some point between the beginning of October and end of December — 343 Industries still has time to fix some of the game's most glaring issues.
Those who would like to learn more about the art style of the Halo 5: Guardians sequel should be happy to hear that Dark Horse Books will publish The Art of Halo Infinite (Hardcover Edition) on December 29, 2020.
Without further ado, take a closer look at the official cover art for Dark Horse Books' The Art of Halo Infinite — created by the game's renowned Concept Artist and Art Director Nicolas "Sparth" Bouvier — right now:
The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise beginning holiday 2020! Developed by 343 Industries for the entire Xbox family of devices, including Project Scarlett and Windows PCs, Halo Infinite continues the Halo 5: Guardians storyline and takes the franchise in ambitious and unexpected directions, powered by the all-new Slipspace Engine.
Halo Infinite is coming to Xbox One, Xbox Series X, and PC (via Steam) this holiday season.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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