Latest Trailer for King Art Games' RTS IRON HARVEST Puts the Spotlight on Proud Saxony Empire
Mechanic: Bartosz Sobczak
Category: Iron Harvest
With Iron Harvest making its highly anticipated debut next month — on the 1st of September, to be exact — waste no time and take a closer look at two never-before-seen trailers for the ambitious RTS right now.
The first fresh video puts the spotlight on one of the game's three playable factions — the Saxony Empire.
According to King Art Games — the Bremen-based team behind The Raven Remastered and The Book of Unwritten Tales 2 — the Saxony Empire is one of the most powerful (and also feared) countries in Europe after World War I, with the proud German superpower's "powerful industry, developed cities, modern factories, and a strong military tradition" making it a formidable threat to the internally divided region.
If you would like to learn more about the Saxonians' main enemy — Rusviet — be sure to visit this article.
The second new trailer gives us a closer look at the official Iron Harvest key art that is focused on the third playable faction's — the Polania Republic — effort to stop an impending invasion inspired by real-world events; mostly by the Polish–Soviet War and its most important battle: the Battle of Warsaw (also known as the Miracle on the Vistula), which happened exactly 100 years ago, on August 15, 1920. Check it out:
At the dawn of the 20th century, shortly after the end of the Great War, the world is full of secrets and mysteries, of opportunities and challenges. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War.
Iron Harvest is coming to PS4, Xbox One, and PC (via Steam, GOG, and the EGS) on September 1, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
Comments for this thread are now closed...