OBSERVER SYSTEM REDUX Gets Truly Impressive Next-Gen Graphics Comparison Trailer


Category: Observer: System Redux

Next-Gen Graphics Comparison

A brand-new trailer for Bloober Team's Observer: System Redux has been released online, allowing us to take a closer look at several key differences between the fan-favourite original and its long-awaited remake.

According to the Polish developer and publisher, Observer: System Redux will introduce players to the world of 4K gaming (in 60FPS), hi-res assets and textures, fresh animations and models, reworked lighting, and new particle effects — and the newly released video does a good job spotlighting the title's visual upgrades.

Although Bloober Team is focusing mostly on making the Observer remake a true next-gen experience, the award-winning Layers of Fear creators will also expand the noir universe, as the upcoming title will be at least 20% longer than its predecessor, featuring plenty of never-before-seen characters and story beats.

As a reminder, the Cracow-based studio officially announced earlier today that Observer: System Redux will be available not only on PlayStation 5 and Xbox Series X, but also PC, exclusively via the Epic Games Store.

Without further ado, check out the latest Observer: System Redux trailer (courtesy of GameSpot) right now:

One of the scariest cyberpunk stories has been rebuilt and augmented for the next generation. Veteran Observers can dive deeper into this dystopian reality thanks to expanded gameplay and brand-new story content, while newcomers will get the chance to experience this cyberpunk thriller in all its chilling next-gen glory.

Observer: System Redux is coming to PlayStation 5, Xbox Series X, and PC (via the EGS) in 2020.

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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