NECROMUNDA: UNDERHIVE WARS Shines in Gameplay Overview and Environments Showcase Trailers

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Category: Turn-Based Strategy Games

NECROMUNDA: UNDERHIVE WARS Shines in Gameplay Overview and Environments Showcase Trailers

Publisher Focus Home Interactive is ramping up the Necromunda: Underhive Wars marketing campaign, this time sharing three never-before-seen trailers for developer Rogue Factor's original answer to X-COM.

The gameplay overview trailer puts the spotlight on the fast-approaching title's core features and allows you to learn more about the game's core pillars ahead of its launch date. The second one focuses solely on some of the truly beautiful locations you'll explore during your journey, while the last video is all about "ziplines, lifts, bridges, and all the tools in your kit [you will use] to gain a tactical edge against your enemies."

For those unfamiliar with Necromunda: Underhive Wars, it's a unique strategy game set in the Warhammer 40,000 world that will allow you lead your very own gang — and also fight for personal power and wealth.

With Necromunda: Underhive Wars making its (hopefully big) debut next month, the French publisher will definitely reveal new details on the Mordheim: City of the Damned team's next big thing in the near future.

In the meantime, take a look at the newly released trailers for Necromunda: Underhive Wars down below:

Necromunda: Underhive Wars brings you closer to the action than any tactical game before, giving you an over-the-shoulder view of every lethal takedown, brutal melee engagement and explosive firefight. Dive deep in the twisted, vertiginous, dark tunnels of the Underhive in this tactical RPG’s compelling story campaign and Salvage Operations, where rival gangs will fight to the bitter end for personal power, wealth, survival and the honour of their Houses.

Necromunda: Underhive Wars is coming to PlayStation 4, Xbox One, and PC (via Steam) on September 8.


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TYMCZASOWE PROFILOWE

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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