Some Mistakes Can't Be Easily Fixed in Pulse-Pounding QUANTUM ERROR Story Trailer
Mechanic: Bartosz Sobczak
Category: Quantum Error
Developed by four brothers, Quantum Error has received a story trailer, putting the spotlight on the game's Doom 3–like world and one monster-infested space station that will definitely make Dead Space fans happy.
That's right, TeamKill Media's first game is the love child of Doom 3 and the original Dead Space, featuring plenty of claustrophobic (and pretty dark) corridors, improvised weapons, and a lot of awful monsters to kill.
In Quantum Error, you take on the role of a firefighter facing impossible odds — saving as many survivors of the titular event as possible while doing whatever he can to not get eaten my various intergalactic creatures.
Those who just can't wait to take a closer look at Quantum Error may want to keep an eye on the upcoming Future Games Show that will take place tomorrow, August 28. During said digital event, the Sheridan-based game developer will release some never-before-seen gameplay footage from their ambitious debut project.
Considering that Quantum Error is coming to PlayStation 4 and PlayStation 5 next year, we should learn a whole lot more about the title in the near future. In the meantime, check out its aforementioned story trailer:
When the Monad Quantum Research Facility – 30 miles off the shore of CA - is attacked by an unknown entity, engulfing the complex in flames and putting it into a full containment lock-down, a distress call is sent for mutual aid to the Garboa Fire Dept in San Francisco, CA. Fire Chief Sturgis answers the call and sends you – Capt. Jacob Thomas – your partner Shane Costa and a crew by helicopter to the Monad Facility. Your mission is simple: save as many lives from the burning complex as possible and get out. However, what starts as a rescue mission quickly plummets into darkness, when you arrive and find that things are not as they appear.
Quantum Error is coming to PlayStation 4 and PlayStation 5 in 2021.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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