NECROMUNDA: UNDERHIVE WARS Gets Explosive Trailer Shining a Light on Three Deadly Factions
Mechanic: Bartosz Sobczak
Category: Turn-Based Strategy Games
Focus Home Interactive has shared yet another Necromunda: Underhive Wars trailer, this time providing a closer look at the ambitious game's main enemy factions — House Goliath, House Escher and House Orlock.
In the fast-approaching X-COM–like game, players will lead, grow, and customize their very own crew — and they should choose their allies wisely, as every faction possesses totally different abilities and strengths.
For example, Goliaths value physical size and brute force above all else, Eschers focus on pharmaceuticals and chemical manipulation, while House Orlock is an industrial superpower fuelled by countless ore mines.
Necromunda: Underhive Wars is being developed by Rogue Factor — the award-winning studio behind 2015's Mordheim: City of the Damned — so it's safe to say that the upcoming title will offer just the right amount of tactical options to make even the most demanding fans of Age of Wonders–like games happy.
To learn a little bit more about the world of Necromunda: Underhive Wars, check out this brand-new trailer:
Necromunda: Underhive Wars brings you closer to the action than any tactical game before, giving you an over-the-shoulder view of every lethal takedown, brutal melee engagement and explosive firefight. Dive deep in the twisted, vertiginous, dark tunnels of the Underhive in this tactical RPG’s compelling story campaign and Salvage Operations, where rival gangs will fight to the bitter end for personal power, wealth, survival and the honour of their Houses.
Necromunda: Underhive Wars is coming to PlayStation 4, Xbox One, and PC (via Steam) on September 8.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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