EXOR Studios' THE RIFTBREAKER Receives New Trailer Focused on Base-Building Mechanics
Mechanic: Bartosz Sobczak
Category: Top-Down Shooters
Although Anomaly: Warzone Earth and Dungeon Defenders–like video games are on the verge of extinction, EXOR Studios' upcoming The Riftbreaker looks to be the saviour of the once-popular tower defense genre.
During this year's gamecom, EXOR — the Szczecin-based team responsible for Zombie Driver HD and X-Morph: Defense — has released two never-before-seen trailers for The Riftbreaker; one shining a new light on the title's base-building mechanics, and the other video focusing on some of the most efficient ways to annihilate thousands of hostile alien monsters — you read that right, thousands of hostile alien monsters.
According to the Polish company, their long-awaited game will feature hundreds of impressively animated enemies on screen at once — thankfully, your cutting-edge mech is one of the most powerful machines ever built by humans — and it even has a full range of equipment for base construction and gathering resources.
Considering that The Riftbreaker will make its (hopefully successful) PC debut sometime in 2020 — with its PlayStation 5 and Xbox Series X editions launching at a later date — we should learn a whole lot more about its core features in the very near future. In the meantime, take a closer look at these action-packed trailers:
The Riftbreaker is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.
The Riftbreaker is coming to PC (via Steam) in 2020; will arrive on PS5 and Xbox Series X at a later date.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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