Deep Silver Reveals New Details About Dark Universe of Space-Combat Shooter CHORUS

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Category: Flight Games

Deep Silver Reveals New Details About Dark Universe of Space-Combat Shooter CHORUS

Deep Silver has released two never-before-seen trailers for Chorus, a new space-combat shooter developed by Deep Silver Fishlabs, the Hamburg-based team responsible for Dead Island: Survivors and Galaxy on Fire.

In Chorus, players will become Nara, our main hero who has returned from the dead to destroy the dark cult that created her. To do that, Nara will have to learn how to fully control her sentient starfighter — Forsaken.

According to Chorus Lead Game Designer Christian Oberle, "Nara has taken a lot of lives in her previous life, and is now trying to redeem [herself] for what she did. It's about Nara and Forsaken overcoming their differences in the past to become this one powerful weapon in the end. The Circle is a human organisation, it [...] has overtaken humanity over the past decades. It's led by the Great Prophet."

Considering that said Star Fox spiritual successor is also coming to PlayStation 5 and Xbox Series X, chances are that the Manticore: Galaxy On Fire crew's biggest project to date will deliver in the spectacle department.

Without further ado, take a look at two action-packed trailers for Deep Silver Fishlabs' Chorus down below:

Lead Nara, an ace pilot facing her haunted past, and Forsaken, her sentient ship. Their quest for redemption will take them across the galaxy and beyond the boundaries of reality, as they fight to unite resistance forces against the Circle and their leader, the Great Prophet, at all costs.

Chorus is coming to PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Google Stadia, and PC (via Steam and the Epic Games Store) in 2021.


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TYMCZASOWE PROFILOWE

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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