Deep Silver Releases Jaw-Dropping Accolades Trailer for King Art Games' RTS IRON HARVEST
Mechanic: Bartosz Sobczak
Category: Iron Harvest
The team at Deep Silver has shared an intense accolades trailer for the recently released real-time strategy game Iron Harvest, putting the spotlight on some of the great reviews the unique title has received so far.
Considering that King Art Games' biggest project to date — inspired by the "1920+" universe created by Polish artist Jakub Różalski — is currently sitting at a perfectly fine 74% score on Metacritic, fans of old-school RTS games like Company of Heroes and Supreme Commander should definitely give it a fair shot.
Iron Harvest may be a brand-new title, but it doesn't stop Deep Silver from revealing new details about the game's post-launch phase, as the long-awaited campaign co-op mode, multiplayer ranked mode and auto-cast abilities, glossary, and 3 new maps (for 1v1, 2v2, and 3v3 battles) will be made available in September.
Although Iron Harvest is currently available on both Steam and GOG, Deep Silver recently announced that its Xbox One and PlayStation 4 versions had been pushed back and would arrive at a later date. When it comes to the title's already confirmed Epic Games Store edition, it will also make its debut sometime in the future.
Without further ado, take a closer look at the action-packed accolades trailer for Iron Harvest down below:
At the dawn of the 20th century, shortly after the end of the Great War, the world is full of secrets and mysteries, of opportunities and challenges. Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Iron Harvest is a real-time strategy game (RTS) set in the alternate reality of 1920+, just after the end of the Great War.
Iron Harvest is currently available on PC (via Steam and GOG); coming to PlayStation 4, Xbox One, and the EGS at a later date.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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