Deliciously Evil Vergil Becomes a Playable Character via DEVIL MAY CRY 5: SPECIAL EDITION


Category: Hack and Slash Games

Deliciously Evil Vergil Becomes a Playable Character via DEVIL MAY CRY 5: SPECIAL EDITION

Capcom has some great news for all fans of last year's Devil May Cry 5, as Vergil — Dante's beloved brother (also his personal archenemy) — will join the fight as a playable character in Devil May Cry 5: Special Edition.

Coming to Xbox Series S/X on November 10 and PlayStation 5 on November 12, Devil May Cry 5: Special Edition will offer players the chance to re-experience the glory of Hideaki Itsuno's extravaganza like never before, allowing you to choose between prioritising resolution (4K/30FPS) and framerate (1080p/60FPS).

According to the studio, the award-winning project's new edition features "numerous graphics options which allow players to decide what sort of next-gen experience they want. Whether you desire the razzle-dazzle of ray-tracing, heart-racing framerates, or razor-sharp high-resolution output, you can customize the graphics options to suit your style. No matter what you pick, you'll also be able to enjoy the realism added through 3D sound implementation, and the new gameplay modes which are made possible by the increased processing power: Turbo Mode, which ratchets the gameplay speed up even higher, and Legendary Dark Knight mode, [throwing] more demons at you than ever before."

Although Devil May Cry 5: Special Edition will be exclusive to PS5 and XS, fans of the series who would like to play as Vergil but are not planning to purchase a next-gen console anytime soon should be glad to hear that the treacherous first son of Sparda will also be available on PS4, XBO, and PC (Steam) via a paid expansion.

Be sure to take a closer look at the gravity-defying Devil May Cry 5: Special Edition reveal trailer down below:

ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief


Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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