Unique 2D Fighting Game HELLISH QUART Will Enter Steam Early Access This December
Mechanic: Bartosz Sobczak
Category: 2D Fighting Games
Created by solo developer Kubold, Hellish Quart is shaping up to be one of the most promising 2D fighting games of the year, offering PC players the truly unique chance to channel their inner 17th-century magnate.
What's even better, Kubold has announced that Hellish Quart will enter Steam Early Access on December 7.
"Fighting games are a specific genre," Jakub Kisiel (aka Kubold) said. "The controls must be tight, the animations must be perfect [...], the balance must be ideal, as well as the difficulty tiers. As I'm making this game mostly alone and with limited budget, I want You - the Players - to be involved in testing and improving the game. Feedback and suggestions from core audience is essential for this game's final form. As an independent developer, I don't have any deadlines or limitations making Hellish Quart, so I believe that early involvement of the Players will only be beneficial," he added.
According to Kubold, the upcoming Early Access version of Hellish Quart will feature 5 playable characters, 5 arenas, 3 original music tracks, and 2 game modes (arcade mode and local player vs. player mode). It's worth remembering that the full game will allow you to choose from 12 different characters — each with their own fighting style — including French Musketeers, Polish Hussars, Swedish Reiters, and even Turkish Janissaries.
While we're patiently waiting for more details about Kubold's new production, take a look at its latest trailer:
A historical fighting game about sword dueling, in which the blades really clash using physics, and the characters use motion captured fencing techniques. Play as one of many 17th century warriors and use sabers, rapiers, broadswords and many other blades in single player campaign, arcade, or local multiplayer with friends.
Hellish Quart is coming to PC (via Steam Early Access) on December 7, 2020.
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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