Capcom Releases Nearly an Hour of Action-Packed MONSTER HUNTER RISE Gameplay Footage
Mechanic: Bartosz Sobczak
Category: Open-World Games
If you just can't wait to learn more about the main features of the recently revealed Monster Hunter Rise, IGN has got you covered, as nearly an hour of all-new gameplay footage from the title has been released online.
According to Capcom, the core game mechanics of Monster Hunter Rise will feel familiar to previous Monster Hunter entries, but it also introduces "several new and exciting mechanics for hunters to master. For the first time ever, wire-based grappling actions can be performed by using a “Wirebug” while standing or in mid-air, adding an all-new level of aerial maneuverability to hunting strategies and attacks. As players defeat monsters and progress through the game, items from fallen foes can be used to craft unique weapons and armor that will increase their chances of future success and survival."
Considering that 2017's Monster Hunter World — which remains the best-selling entry in the beloved game series — is not available for Nintendo Switch, fans of the Capcom-created universe and the hybrid console should definitely keep an eye on the upcoming project, which will arrive on the console on March 26, 2021.
Quite surprisingly, Monster Hunter Rise is not the only major Monster Hunter video game that will release for Nintendo Switch in the near future, as Capcom has also revealed Monster Hunter Stories 2: Wings of Ruin, a new RPG experience focused on the story of a young hero and her quest to form strong bonds with beasts.
It's probably worth remembering that Paul W. S. Anderson's Monster Hunter flick will debut on April 23.
Without further ado, take a closer look at the action-packed reveal trailer, special Tokyo Game Show 2020 video, and over 40 minutes of never-before-seen gameplay footage for Monster Hunter Rise down below:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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