ASSASSIN'S CREED VALHALLA: Day-One Player Base Has Doubled Compared to 2018's ODYSSEY
Ubisoft Montreal's Assassin's Creed Valhalla made its debut only 2 days ago, but the newly released open-world production is already shaping up to be one of the most successful entries in the acclaimed franchise.
Compared to Assassin's Creed: Odyssey — which arrived on PlayStation 4, Xbox One, and PC in October 2018 — the new title has more than doubled its predecessor's day-one player base. Considering that Odyssey has sold over 10 million copies — just like Unity and Origins — it's safe to say that Valhalla — which happens to be the first cross-gen AC game since 2014's Black Flag — will pass that milestone sooner rather than later.
Here's what Ubisoft CEO Yves Guillemot had to say about the project's excellent performance earlier today:
"We are humbled by the reception from the players and extremely proud of what our teams have accomplished with Assassin’s Creed Valhalla, which builds on the amazing success of its predecessors. In the context of COVID-19, shipping Assassin’s Creed Valhalla on no less than seven platforms is an incredible achievement for all of the teams involved around the world. We are excited to greet players on Xbox Series X|S and PlayStation 5 with a game that unleashes the power of the new hardware. This paves the way for an exciting holiday, with Assassin’s Creed Valhalla set to be one of this season’s biggest hits."
As a friendly reminder, Assassin's Creed Valhalla is currently available on almost every single major platform (except for Nintendo Switch); namely PS4, PS4, Xbox One, Xbox Series, Stadia, and PC (via Uplay & the EGS).
If you want to learn a little bit more about Assassin's Creed Valhalla before you channel your inner Viking in the game's world, be sure to take a closer look at these never-before-seen videos released by the publisher:
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.
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