DRAGON AGE: INQUISITION Sequel Will Finally Allow Players to Explore Ancient Tevinter Imperium
Mechanic: Bartosz Sobczak
Category: Role-Playing Games
The highly anticipated follow-up to Dragon Age: Inquisition is still a long time away, but at the very least we now know that the RPG — codenamed Morrison — will shine a light on the oldest human nation in Thedas.
A short "sneak peek" at the next Dragon Age featured in BioWare: Stories and Secrets from 25 Years of Game Development has finally revealed where the game actually takes place — and fans of the franchise should be happy to hear that we will finally be able to freely explore the ancient, and once-powerful Tevinter Imperium.
The official decryption of the Morrison project reads as follows: "As BioWare entered its twenty-fifth year, the Dragon Age team was hard at work on Morrison, the code name of the long-awaited follow-up to Dragon Age Inquisition. The game, helmed by executive producer Mark Darrah, will take player to Tevinter as the events of Inquisition and Trespasser [the threequel's third story-focused expansion] threaten to forever change Thedas."
It's probably worth remembering that Darrah is no longer working on Dragon Age, as he and Casey Hudson — who originally served as project director on Star Wars: Knights of the Old Republic and the Mass Effect trilogy, and later became the studio's general menager — recently announced their departure from Bioware.
The Inquisition sequel may have been announced a good couple of years ago — back in December 2018, to be precise — but we still know shockingly little about BioWare's next big thing. Unfortunately for those who just can't wait to learn more about the future of Thedas, the RPG won't make its debut until after April 2022.
Finally picked up the BioWare book and hey is this the first *official* confirmation Dragon Age 4 is set in Tevinter? (I know we all sort of guessed this already) pic.twitter.com/229xriPbof— Tom Phillips (@tomphillipsEG) January 24, 2021
ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief
Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.