DEAD ISLAND 2 Has Seemingly Morphed Into a Next-Gen Project Powered by Unreal Engine 4

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Category: Role-Playing Games

DEAD ISLAND 2 Has Seemingly Morphed Into a Next-Gen Project Powered by Unreal Engine 4

Deep Silver and Dambuster Studios have updated their career page, and various job descriptions posted on said website may have spoiled some Dead Island 2 surprises, including the fact that it is a next-gen project now. Obviously, take this info with a grain of salt, as we're waiting on official confirmation from the studio.

Those who decide to join the development crew will be working on an "established AAA title [Dead Island 2] for Next-Gen Consoles and PC platforms," which likely means one of two things: either Deep Silver has cancelled the last-gen version of the game altogether, or it has been outsourced to a different studio.

Taking into account that Dead Island 2 was first revealed nearly 7 (!) years ago — and originally scheduled for release in 2015 on XBO, PS4 and PC — it shouldn't be surprising that the publisher has seemingly decided to ditch the title's last-gen port to focus more on putting the raw power of PS5 and Xbox Series to good use. 

Although the Dead Island 2 we saw at E3 2014 is... dead & gone, one crucial thing hasn't changed since then, as the zombie RPG is still powered by Unreal Engine 4 (at least according to the aforementioned job listings).

Following a long series of bigger and smaller delays and some spicy behind-the-scenes drama — involving four different video game developers, including Techland (Call of Juarez Bound in Blood, Dying Light), Yager Development (Spec Ops: The Line, The Cycle), and Sumo Digital (Crackdown 3, Team Sonic Racing) — Dead Island 2 has found a new home at Dambuster Studios (Homefront: The Revolution).

Back in December, Deep Silver teased some new Dead Island 2 announcements on Twitter, so chances are that the long-awaited sequel to the 2011 hit will finally step into the spotlight in the near future.


ABOUT THE AUTHOR: Bartosz Sobczak - Owner, Editor-in-Chief

TYMCZASOWE PROFILOWE

Lawyer by day, video game reporter by night. Long-time fan of the Mass Effect, Age of Empires, Prince of Persia, BioShock — especially the second one — and Splinter Cell series (who still believes that the best is yet to come). Tries his hardest to shine a new light on the Polish game-development scene. Gameplay Mechanix is his biggest passion project to date. Often listens to old episodes of The Late Late Show with Craig Ferguson while writing. Privately a cat person.

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